Instructions
- Draw a bingo grid on a piece of paper
- Fill the squares with 'W', 'Q', '+s', and '-s'
- Draw the same grid on the board without the letters
- Divide students into groups and decide which team goes first
- One team decides how many points they want to use and chooses a square on the board
- 'W'= give them a word to spell
- 'Q'= question from the lesson's story
- '+s'= automatically get the amount of points they bet
- '-s'= automatically lose the amount of points they bet
- Team with the most points wins
Variations
- Use different categories for 'W' and 'Q'
- Use more than 2 categories
- Make up new categories, such as toungue twisters (thanks Jaine!)
- For large classes, have one person in each group be the leader and give them a complete grid with questions
- Have students come up with their own questions and ask each other
- If a team can't answer correctly, give the questioning team a chance
Notes
Use eeny-meeny-miney-moe to see who goes first and teach it to the kids to use when they play in small groups.
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